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Garage

Examples


Config.Garage = { Open = function(address, spawnPoint) TriggerEvent("garage:open", address, spawnPoint.coords, spawnPoint.h) end, OnEnter = function(address, spawnPoint) TriggerEvent("garage:setCurrent", { name = address, spawnpoints = {spawnPoint} }) end, OnExit = function(address, spawnPoint) TriggerEvent("garage:setCurrent", nil) end }

Open

If defined, it will be executed when the player enters the garage zone and press E.

Parameters

  • address: string
  • spawnPoint: {coords: vector3, h: number}

OnEnter

If defined, it will be executed when the player enters the garage zone.

Parameters

  • address: string
  • spawnPoint: {coords: vector3, h: number}

OnExit

If defined, it will be executed when the player exits the garage zone.

Parameters

  • address: string
  • spawnPoint: {coords: vector3, h: number}
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